Coven Rising Guide: Rules, Four Witch Modifiers, Symbol Levels and Free Spins
By the CasinoDemo editorial team · Updated 2026-11-09 · How we review
Coven Rising is a Pragmatic Play cluster slot set on a round stone altar instead of a square grid. Every gem can level up from 1 to 5, and four coloured witches land in the centre seat to change the spin. It looks busy at first, but the rules are tidy once you know what each witch does.
We played the demo at a $2 base bet, bought both the regular and the Super Free Spins, and went through all eight rules pages. Everything below comes from those pages and our own screenshots.
Play Coven Rising demo for free
Coven Rising at a glance
- Provider
- Pragmatic Play
- RTP
- 96.42%
- Demo
- Free, no sign-up
How Coven Rising works
The grid is shaped like a circle, built from columns of 1, 4, 7, 6, 7, 6, 7, 4 and 1 positions. Symbols pay in clusters of 5 or more connected horizontally, vertically or diagonally. When a cluster wins, those symbols pay and then respin in the same positions, so one spin can chain several wins. BLANK symbols, shown as tied sticks, have no value and block clusters.
The paytable is unusual: each value is per symbol, and the cluster win is that value times the number of symbols in the cluster. Every gem starts at level 1 and can rise to level 5 during spins, respins and features. At a $2 bet, the red gem is worth $1.00 per symbol at level 1, $2.50 at level 2, $8 at level 3, $20 at level 4 and $100 at level 5. The lowest gems start at $0.10 and reach $10 to $15 at level 5. So a 10-symbol cluster of level 5 red gems pays $1,000, or 500x the bet.
The rules rate the game Medium volatility. Bets in the demo ran from $0.20 to $720.

The four witches and coin symbols
The centre position of the grid is where 4 special WITCH symbols can land at random. Each one has a normal and an upgraded version, and when winning symbols respin, the centre seat respins too.
Green Witch: collects and pays the values of all COIN symbols on screen. The upgraded version first adds 1 to 5 extra coins on BLANK positions. Coins carry 1x, 2x, 3x, 4x, 5x, 10x, 15x, 20x, 25x, 50x, 100x, 250x or 500x the base bet.
Red Witch: raises one random paying symbol by one level. The upgraded version raises every paying symbol by one level.
Yellow Witch: turns up to 5 BLANKs into random symbols. The upgraded version clears every BLANK on screen.
Blue Witch: makes the centre position WILD. The upgraded version also adds 2 more WILDs at random positions. Wilds substitute for paying symbols only, not for Scatters, Coins or Witches.


Free spins
Land 3, 4, 5 or 6 Scatters to win 12, 16, 20 or 24 free spins. During the round all witches and their modifiers can land. Every 2 or more Scatters during the round retrigger it with 2 extra spins per Scatter.
Two things carry over from spin to spin, and they make the round. First, level increases from the Red Witch stay until the round ends, so the gems keep getting more valuable. Second, after the Green Witch collects, the total sits on the highest-value coin, which stays on screen. It stays until it is collected again or until a higher coin lands and takes its place. That is why we kept seeing a sticky 21x, 31x and later 47x and 52x coin parked on the board.
Bonus buy options
The Buy Feature menu has two choices. Free Spins costs 100x the base bet ($200 at $2) with a listed RTP of 96.48%. Super Free Spins costs 200x ($400) with an RTP of 96.49%, and in that round BLANK symbols cannot land in the centre position, so a witch or a paying symbol fills it on every spin.
Our regular buy landed 3 Scatters for 12 free spins. A Green Witch collection of $42 early on and a sticky coin that climbed to 31x carried it to $224.60, about 112x the bet. A single round, but a small profit on the 100x price.
The Super buy also gave 12 spins. It started quietly, around $32 after eight spins, then Red Witch upgrades pushed the board toward level 4 and 5 gems and Scatter retriggers kept it alive. The last few spins were a run of long cluster chains, and the round closed at $2,258.50 in 24 free spins, about 1,129x the bet. Treat that as one lucky round, not what the Super buy usually returns.
After each round the demo also showed a Rebuy button for the option we had just bought (it read $200 after our regular buy). The rules pages do not describe it further.





Ante bet
Normal play uses a 20x bet multiplier. The Ante Bet raises it to 60x, so a $2 base bet costs $6 per spin, and in return the chance to trigger free spins is 7 times higher. The ante RTP is 96.50%, slightly above the standard 96.42%. We kept it off for all buys and paytable readings.
RTP, max win and odds
The theoretical RTP is 96.42% in standard play, 96.50% with the ante bet, 96.48% for Buy Free Spins and 96.49% for Buy Super Free Spins. Note that the plain base game is the lowest of the four.
The maximum win is capped at 5,000x the bet. If a feature reaches that total, the round ends at once and any remaining features are forfeited. The game lists the chance of hitting the max prize at 1 in 1,024,194.
Our verdict
Coven Rising takes a few spins to read, but the design is clever. The persistent symbol levels and the sticky coin mean a free spins round builds rather than resets, and our Super buy showed how far that can run once the gems reach level 4 and 5. The 5,000x cap is modest next to some recent Pragmatic releases, and the base game RTP is the lowest of its modes. If you like cluster slots with something to watch grow, this is one of the more interesting ones, and the demo is the place to learn the witches first.
How to play Coven Rising free in Canada
Press Play demo for free on the game page and the Pragmatic Play demo loads with virtual credits. There is nothing to download, no account to create and no deposit to make, and it works in your browser on desktop and mobile.
Because nothing is at stake, the demo is the easiest way to learn how Coven Rising's features trigger and how often it pays.
Playing Coven Rising for real money in Canada
Real-money online gambling in Canada is regulated province by province. Ontario runs a regulated market where licensed operators are overseen by iGaming Ontario and the AGCO; other provinces offer play through their own provincial sites, such as PlayNow (British Columbia, Manitoba and Saskatchewan), Loto-Québec, PlayAlberta and ALC in Atlantic Canada.
The legal age is 19 in most provinces and 18 in Alberta, Manitoba and Quebec. Only play at sites licensed where you live, set limits before you start, and treat gambling as entertainment, never as a way to make money.
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Coven Rising FAQ
- What is the RTP of Coven Rising?
- The theoretical RTP is 96.42%. It is 96.50% with the ante bet, 96.48% when buying Free Spins and 96.49% when buying Super Free Spins.
- What is the maximum win in Coven Rising?
- The maximum win is 5,000x the bet. A round that reaches it ends immediately. The game lists the odds of the max prize at 1 in 1,024,194.
- How do clusters pay?
- Symbols pay in clusters of 5 or more connected horizontally, vertically or diagonally. Each symbol has a per-symbol value based on its level from 1 to 5, and the win is that value times the cluster size.
- What do the four witches do?
- Green collects coin values, Red raises symbol levels, Yellow turns BLANKs into symbols and Blue makes the centre position wild. Each has an upgraded version with a stronger effect.
- How many free spins can I get?
- 3, 4, 5 or 6 Scatters award 12, 16, 20 or 24 free spins. During the round, 2 or more Scatters add 2 extra spins each.
- What is the difference between Free Spins and Super Free Spins?
- Free Spins costs 100x the base bet. Super Free Spins costs 200x, and BLANK symbols cannot land in the centre position during that round.
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