Divine Queen: Power of Sun Guide: Rules, Cell Multipliers, Free Spins and Bonus Buy
By the CasinoDemo editorial team · Updated 2026-11-09 · How we review
Divine Queen: Power of Sun is a BGaming pay anywhere slot on a 6x5 grid. Symbols pay when 8 or more of the same kind land anywhere, winners vanish and the Refilling reels drop new ones in, and every cell that wins picks up a multiplier that doubles each time it wins again, up to x128. In Free Spins those multipliers stay put for the whole round.
The buy menu is unusually deep, with five options from a 3x bet scatter boost to a 500x bet Super Free Spins round. We bought every one of them in the free demo, read the full rules and paytable, and logged the real results below.
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Divine Queen: Power of Sun at a glance
- Provider
- BGaming
- RTP
- 97.00%
- Volatility
- Medium-High
- Demo
- Free, no sign-up
How the grid, Refilling and pay anywhere work
The game uses 6 reels and 5 rows. Symbols pay anywhere on the screen starting from 8 identical symbols, and the total number of the same symbol on screen at the end of a spin sets the win. There are no paylines.
Refilling is BGaming's name for a tumble. After every spin all wins are paid, the winning symbols disappear, the rest fall to the bottom and new symbols drop in from above. This continues until a Refill produces no new win, with no limit on the number of Refills. All wins from one base spin are added to your balance at the end of the sequence.

Cell multipliers
This is the core mechanic. When a cell is part of a win, a multiplier activates there at x1. If the same cell wins again, its multiplier doubles, and it keeps doubling every time that cell wins, up to x128. Multipliers only show on screen from x2 upward.
When a spin has more than one cell with a multiplier, the multipliers are added together (x1 cells are left out of the sum). In the base game they build up within one spin, across its Refills, and reset before the next spin. That reset is what makes Free Spins so different.
Symbols and paytable
Values below are multiples of the total bet, read from the paytable, for 8-9, 10-11 and 12+ symbols:
Red sun medallion: 5x, 10x, 50x Golden vase: 1.25x, 2.5x, 15x Hourglass: 1x, 2x, 10x Ring: 0.75x, 1.5x, 7.5x Red gem: 0.6x, 1.25x, 6.25x Purple gem: 0.5x, 1x, 5x Orange gem: 0.4x, 0.9x, 4x Green gem: 0.3x, 0.75x, 3x Blue gem: 0.25x, 0.5x, 2x
The Divine Queen is the Scatter. It can appear on any position, but each reel holds only one, so six is the most you can see. It pays 2x for 4, 5x for 5 and 100x for 6, and 4 or more trigger Free Spins. Scatter pays are added on top of any symbol wins in the same spin.

Free Spins with sticky multipliers
Four or more Scatters award 10 Free Spins. During the round the cell multipliers are not reset after each spin, and their progress carries on until the round ends. Every cell that keeps winning keeps doubling, so by the back half of a good round much of the grid can be covered in x16, x32 and x64 values. Four or more Scatters during Free Spins retrigger the feature with another 10 spins. Free Spins are played at the same bet as the spin that triggered them.

The five buy options
The cart button opens Buy Features. Prices scale with the bet; these are the multiples of the total bet shown in the menu:
Chance x10, 3x bet per spin: while active, Free Spins trigger from 3 or more Scatters instead of 4. Random Booster, 20x bet: a single spin with random multipliers, 15 to 25 of them according to the rules, worth up to x128 in some cells per the menu. Winning cells' multipliers are summed and applied to the win. Booster x32, 250x bet: a single spin with a x32 multiplier in every cell. Winning cells' multipliers are summed and applied to the win. Free Spins, 100x bet: the standard 10-spin round. Super Free Spins, 500x bet: Free Spins with every cell starting at x2.
The rules list a 96% RTP for every one of these buy modes, the same as the base game. The boosters and Chance x10 stay switched on until you cancel them with the x under the banner, and the Total bet field turns yellow to show the boosted cost. After a bought bonus finishes, a Rebuy Bonus button appears showing the price of the last purchase. One click deducts it and starts the bonus again, so watch where you click.


What happened when we bought each one
All buys were made at a 1.00 FUN base bet from the demo's 1,000 FUN starting balance. Each result is one round, not an average.
Super Free Spins (500 FUN): 10 spins that retriggered for another 10. One spin alone paid 407.30 FUN, about 407x the bet, and the round finished at 1,931.25 FUN, about 1,931x the bet. We then hit Rebuy Bonus by mistake and got a second Super round for another 500 FUN. That one did not retrigger and paid 292.85 FUN, about 293x, a loss on the price.
Free Spins (100 FUN): 10 spins, no retrigger, 18.20 FUN in total, about 18x the bet.
Booster x32 (250 FUN): the single boosted spin chained several wins, including 8 red gems with x544 in summed multipliers for 326.40 FUN, and paid 1,292.80 FUN, about 1,293x the bet.
Random Booster (20 FUN): we tried it twice. Neither spin produced a win, so both 20 FUN buys were lost.
Chance x10 (3.00 FUN per spin): the first boosted spin triggered Free Spins, which paid 97.20 FUN, 32 times the 3.00 FUN spin cost. The next five boosted spins paid nothing.


RTP, max win and bet range
The rules state an overall theoretical RTP of 96%, and 96% for each of the five Buy Bonus modes. The maximum win is 5,000x the bet. The game does not state a volatility rating.
In the demo the base bet ran from 0.20 FUN to 50.00 FUN, with 2.00 FUN as the default. The rules screen is version 1.0, dated June 2026.
Our verdict
Divine Queen: Power of Sun takes a familiar pay anywhere tumble setup and gives it a sharper hook: multipliers that live on the grid cells and stick for the whole bonus. Our demo session showed both sides of that clearly. A Super Free Spins round that retriggered paid nearly 3.9 times its price, and a second one paid back barely half. With five buy options all set at 96% RTP and a 5,000x cap, it suits players who like to choose their own level of risk. Try the buys in the free demo before deciding which, if any, you like.
How to play Divine Queen: Power of Sun free in Canada
Press Play demo for free on the game page and the BGaming demo loads with virtual credits. There is nothing to download, no account to create and no deposit to make, and it works in your browser on desktop and mobile.
Demo credits have no cash value, so you can test bet sizes, trigger the features and learn the paytable without risking anything.
Playing Divine Queen: Power of Sun for real money in Canada
Real-money online gambling in Canada is regulated province by province. Ontario runs a regulated market where licensed operators are overseen by iGaming Ontario and the AGCO; other provinces offer play through their own provincial sites, such as PlayNow (British Columbia, Manitoba and Saskatchewan), Loto-Québec, PlayAlberta and ALC in Atlantic Canada.
The legal age is 19 in most provinces and 18 in Alberta, Manitoba and Quebec. Only play at sites licensed where you live, set limits before you start, and treat gambling as entertainment, never as a way to make money.
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Divine Queen: Power of Sun FAQ
- What is the RTP of Divine Queen: Power of Sun?
- The rules list an overall theoretical RTP of 96%, and 96% for every Buy Bonus option: Chance x10, Random Booster, Booster x32, Free Spins and Super Free Spins.
- What is the maximum win?
- The maximum winning amount is 5,000x the bet.
- How do the cell multipliers work?
- A winning cell starts at x1 and doubles every time it wins again, up to x128. Multipliers on winning cells are added together. In the base game they reset before each spin; in Free Spins they stay for the whole round.
- How many Scatters trigger Free Spins?
- Four or more Scatters award 10 Free Spins, and 4 or more during the round add 10 more. With Chance x10 active, 3 or more Scatters are enough.
- How much do the bonus buys cost?
- Chance x10 costs 3x the bet per spin, Random Booster 20x, Booster x32 250x, Free Spins 100x and Super Free Spins 500x.
- What is the difference between Free Spins and Super Free Spins?
- Both are 10-spin rounds with sticky cell multipliers. Super Free Spins start with a x2 multiplier already on every cell.
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